Blood Tithe
A robed figure extends a chalice. Your reflection in it is already drinking.
- Drink deepLose 30% of your current life. Receive a rare or better relic.
- Refuse the chaliceNothing happens. The figure remembers.
from wave 2
Whispering Idol
A toppled idol murmurs in a tongue you almost remember.
- Listen closelyA random skill you know gains a level.
- Take its memoriesGain a surge of experience.
- Smash itGain a handful of soul shards. It felt good, too.
from wave 2
Cache of the Fallen
A previous vigil ended here. Their bones point, helpfully, at a strongbox.
- Pry it openGain a heap of soul shards.
- Leave it for the next vigilHeal 20% of your maximum life for the kindness.
from wave 2
The Horde Stirs
The ground hums. Below the graves, something vast turns in its sleep.
- Wake itNext 2 waves: +120% enemies. Gain a relic and a trove of soul shards now.
- Let it sleepNothing happens.
from wave 3
Candle Vigil
A ring of candles someone else lit, for someone else's watch. It still holds.
- Rest in the lightHeal to full.
- Study the flamesGain 2 rerolls.
from wave 3
Gravetender's Draught
The old keeper left a flask warming by someone else's fire. It knows you.
- Drink deepGain 8% maximum life, healed as it comes.
- Sip slowlyGain a lasting increase to life regeneration.
- Pour it outThe ground drinks. Heal 15% of your maximum life.
from wave 3
Thin Veil
For a moment the mist parts, and the dead lose their way to you.
- BreatheNext wave: 60% fewer enemies. A relic materializes at your feet.
- Stand readyNothing happens.
from wave 4
The Red Vow
The words are simple. The ink is not offered, it is taken.
- Swear itRest of the run: +60% damage while below half life. The vow costs a quarter of your life, cut now.
- RefuseNothing happens.
from wave 4
Gravekeeper's Bargain
An old keeper offers a lantern that burns something other than oil.
- Take the lanternFor the rest of the run: +25% damage, but 10% less maximum life.
- Keep your shadowNothing happens.
from wave 5
Ossuary Gamble
A bone-dealer fans a hand of femurs. "One of yours. Two of mine. Blind."
- Play the handSacrifice one of your relics. Draw two random relics.
- Keep your bonesNothing happens.
from wave 5 · only while you carry a relic
Midnight Toll
Somewhere beneath, a bell begins to count. The dead are punctual.
- Let it ringNext 3 waves: +60% enemies. Rest of the run: +40% soul shards.
- Muffle the bellNothing happens.
from wave 6
Shattered Reliquary
A saint's casket lies split. What spilled out is still warm.
- Take everythingGain two random relics. This run: 25% less maximum life.
- Re-seal the casketNothing happens.
from wave 6
The Dealer Smiles
The bone-dealer again. No hand fanned this time, just a palm... waiting.
- Shake on itGain 4% damage for each distinct relic you carry.
- Take what is on the tableGain a relic you do not yet carry.
from wave 6 · only while you carry a relic
Famine Wind
A thin wind crosses the graves. The horde goes hungry and hardens.
- Breathe it inNext 2 waves: 40% fewer enemies, but each 40% tougher. Gain a rare relic.
- ShelterNothing happens.
from wave 8
The Keeper's Rack
Lanterns burn on a fallen keeper's rack. Only one will follow you.
- The iron lanternGain 25% damage from physical skills.
- The ember lanternGain 25% damage from fire skills.
- The starless lanternGain 25% damage from void skills.
- The pale lanternGain 25% damage from holy skills.
- The blighted lanternGain 25% damage from poison skills.
from wave 8
Echo of the Gaoler
The old gaoler's shadow paces its round one more time, keys singing.
- Walk beside itNext wave: +50% enemy life, +30% enemies. An epic relic materializes now.
- Let it passNothing happens.
from wave 11