BARGAINS

16 bargains

A bargain interrupts the watch with an offer. Every one of them asks for something: shards, life, a relic, a slot. Every one states its price before you take it.

Blood Tithe

A robed figure extends a chalice. Your reflection in it is already drinking.

  • Drink deepLose 30% of your current life. Receive a rare or better relic.
  • Refuse the chaliceNothing happens. The figure remembers.

from wave 2

Whispering Idol

A toppled idol murmurs in a tongue you almost remember.

  • Listen closelyA random skill you know gains a level.
  • Take its memoriesGain a surge of experience.
  • Smash itGain a handful of soul shards. It felt good, too.

from wave 2

Cache of the Fallen

A previous vigil ended here. Their bones point, helpfully, at a strongbox.

  • Pry it openGain a heap of soul shards.
  • Leave it for the next vigilHeal 20% of your maximum life for the kindness.

from wave 2

The Horde Stirs

The ground hums. Below the graves, something vast turns in its sleep.

  • Wake itNext 2 waves: +120% enemies. Gain a relic and a trove of soul shards now.
  • Let it sleepNothing happens.

from wave 3

Candle Vigil

A ring of candles someone else lit, for someone else's watch. It still holds.

  • Rest in the lightHeal to full.
  • Study the flamesGain 2 rerolls.

from wave 3

Gravetender's Draught

The old keeper left a flask warming by someone else's fire. It knows you.

  • Drink deepGain 8% maximum life, healed as it comes.
  • Sip slowlyGain a lasting increase to life regeneration.
  • Pour it outThe ground drinks. Heal 15% of your maximum life.

from wave 3

Thin Veil

For a moment the mist parts, and the dead lose their way to you.

  • BreatheNext wave: 60% fewer enemies. A relic materializes at your feet.
  • Stand readyNothing happens.

from wave 4

The Red Vow

The words are simple. The ink is not offered, it is taken.

  • Swear itRest of the run: +60% damage while below half life. The vow costs a quarter of your life, cut now.
  • RefuseNothing happens.

from wave 4

Gravekeeper's Bargain

An old keeper offers a lantern that burns something other than oil.

  • Take the lanternFor the rest of the run: +25% damage, but 10% less maximum life.
  • Keep your shadowNothing happens.

from wave 5

Ossuary Gamble

A bone-dealer fans a hand of femurs. "One of yours. Two of mine. Blind."

  • Play the handSacrifice one of your relics. Draw two random relics.
  • Keep your bonesNothing happens.

from wave 5 · only while you carry a relic

Midnight Toll

Somewhere beneath, a bell begins to count. The dead are punctual.

  • Let it ringNext 3 waves: +60% enemies. Rest of the run: +40% soul shards.
  • Muffle the bellNothing happens.

from wave 6

Shattered Reliquary

A saint's casket lies split. What spilled out is still warm.

  • Take everythingGain two random relics. This run: 25% less maximum life.
  • Re-seal the casketNothing happens.

from wave 6

The Dealer Smiles

The bone-dealer again. No hand fanned this time, just a palm... waiting.

  • Shake on itGain 4% damage for each distinct relic you carry.
  • Take what is on the tableGain a relic you do not yet carry.

from wave 6 · only while you carry a relic

Famine Wind

A thin wind crosses the graves. The horde goes hungry and hardens.

  • Breathe it inNext 2 waves: 40% fewer enemies, but each 40% tougher. Gain a rare relic.
  • ShelterNothing happens.

from wave 8

The Keeper's Rack

Lanterns burn on a fallen keeper's rack. Only one will follow you.

  • The iron lanternGain 25% damage from physical skills.
  • The ember lanternGain 25% damage from fire skills.
  • The starless lanternGain 25% damage from void skills.
  • The pale lanternGain 25% damage from holy skills.
  • The blighted lanternGain 25% damage from poison skills.

from wave 8

Echo of the Gaoler

The old gaoler's shadow paces its round one more time, keys singing.

  • Walk beside itNext wave: +50% enemy life, +30% enemies. An epic relic materializes now.
  • Let it passNothing happens.

from wave 11