Cracked Monocle
+4% critical chance
stacks to 3
35 relics · 3 sealed behind a rite
Relics drop as you go and stack up to their limit. Once your copies of one are at cap, an over-cap gilded drop gilds a copy you already own instead and gilded is double potency.
Gilded relics apply their listed effect twice.
+4% critical chance
stacks to 3
+60 pickup radius
stacks to 3
+15 armor
stacks to 3
+10% attack speed
stacks to 3
+10% damage
stacks to 3
a minor increase to life regeneration
stacks to 3
+20% projectile speed
stacks to 3
+25 pickup radius, +5% experience
stacks to 3
+25% soul shards
stacks to 3
+18% damage
stacks to 2
+40 max life, +5 armor
stacks to 2
+20% experience
stacks to 2
+35% damage, but 12% slower attacks
unique
+50% critical damage
stacks to 2
+15% area of effect
stacks to 2
+10 armor, +8% damage
stacks to 2
+40 pickup radius, +10% experience
stacks to 2
When the vigil bleeds, the night around it sears (+8)
stacks to 3 · sealed until The Gravewright, Stilled
Critical hits kindle an ember burst (+5)
stacks to 3
+25% physical skill damage
unique
+25% fire skill damage
unique
+25% void skill damage
unique
+25% holy skill damage
unique
+30% damage, −15% max life
unique
+25% attack speed, −10% damage
unique
+18 armor, −10% area of effect
unique
+15% relic fortune
unique
Harm passes through you 8% of the time
stacks to 2
+25% poison skill damage
unique
15% MORE damage
unique
10% MORE attack speed
unique
+10% damage, +5% attack speed
unique · sealed until Reaper of Shades
+12% area of effect, +6% damage
unique · sealed until No Soul Unscattered
+12% max life, +10 armor
unique
+10% critical chance, +35% critical damage
unique